The INMINEXO VIDEO GAME is a 3D and interactive digital environment that allows the public to obtain an immersive sensation through virtual navigation, from an experience conducted in real time by one or two people from the audience (when it is presented as a project exhibition), or by the performers (when it is presented as a stage project).
A proposal that reflects on how humans relate to their urban and natural environment.
INMINEXO DIGITAL ENVIRONMENT is an interactive environment displayed on two large-format projection screens and quadraphonic sound, led by a dancer from a joystick. It was developed and presented to the public within the stage project Multiple Intelligences In_Exo Corpòries premiered at the Mercat de les Flors / Dance and Technology Days / expanded programming ISEA2022 (premiere June 10-11, 2022).
– INMINEXO VR is the version of Virtual Reality (VR) for two users, with a navigation and position tracking device based on sensors and sound-visualization through VR glasses, to offer the public a total immersion experience, from the direct interaction with the elements of this environment, modifying them and creating events according to the decision of the person who interacts.
INMINEXO is an original creation that is part of the artistic project Multiple Intelligences In_Exo Corpóreas by Kònic Thtr Intermedial Company and produced by the KONICLAB Association. With the support of Mercat de les Flors, Fabra i Coats, creation factory and ENTI, Barcelona School of New Interactive Technologies of the University of Barcelona. Koniclab also has the support of the Barcelona City Council and the Department of Culture of the Generalitat de Catalunya.
Here you can see a preview of the different environments we created for INMINEXO_VR
INMINEXO_VR WORKSHOP
Kònic Thtr proposes short duration workshops (2 to 4 hours) in which the participants will get familiar with the ideas and technology explored in INMINEXO.
objectives are:
– Provide new innovative and participatory formats for the performing and visual arts.
– Bring digital culture to the mainstream, and integrate it with other disciplines and ways of making more traditional culture.
– Bring environmental and critical themes to the world of videogames, and transform it into an artistic tool that transcends the competitive and fighting languages of videogames.
– Create new audiences and encourage their participation to make culture accessible. This makes it possible to broaden the spectrum of audiences (age, social origin, diverse cultures).
-Promote the alliance of artists, scientists, technologists, research and dissemination structures.
AGENDA
INMINEXO_VR 19 & 20 April, 2024 within festival Sismògraf, La Carbonera, Olot
INMINEXO_VR Workshop. 11 Novembre, 2023: FIAV International Festival, Casablanca, Marruecos.
INMINEXO_VR Workshop. Dance and Technology meetings, Ada ArtEina. Euroregional Project Pyrenées Mediterranea. 6 Septembre 2023: Auditorio Sa Màniga, Mallorca, Spain, 3 Novembre, 2023 Fabra i Coats, Barcelona. 7-8 December, 2023: In the frame of the European Project Metabody_Toulouse #4. Théâtre de la Brique Rouge, Toulouse, Frane.
INMINEXO_VR. 3 February, 2023 In the frame of Feedback. Fabra i Coats, Barcelona
Production:
Kòniclab
Script and artistic direction:
Rosa Sánchez
Music and technological direction:
Alain Baumann
Lead Game design, development & programmer:
Alex Martínez Casala
Character design:
Alan Martínez Mata
Communication:
Eva Romero
SUPPORT:
COLLABORATION: