This workshop proposes an introduction to the techniques and possibilities of video mapping for the stage, allowing projection on unconventional surfaces and objects. This technique enables the interaction between the solidity of architecture, the fluidity of moving images and the interaction with the actors/musicians and the spectators.
Training Description: duration 30 hours
We will work site specific at the workshop location and will orient the development of contents from the artistic perspective. The course is oriented to the disciplines of the performing arts, visual arts, stage design, graphic design and other related disciplines. After completing the course, students will be able to design projects and produce audiovisual works to be projected on architecture. To close the workshop students will present the exercises developed during the workshop.
The workshop contains two parts: a theoretical part of multidisciplinary contents, and a part of teamwork including pre–production of content, the necessary technical infrastructure and production of a practical work in Demo format.
Block I: Basic theoretical knowledge about videomapping. Viewings of selected works that will allow us to explore and analyze the potential of this technique. Introduction to the concepts of 2D and 3D mapping and familiarization with the software most commonly used in this field.
Block II: Getting to know the specific technical elements of architectural mapping. Pre-production process of an audiovisual performance using the available tools. From the brainstorming and initial conceptual design, through to the visual format planning, gathering materials and understanding the scheme of the logical structure of the work.
Block III: Working in groups for practical exercises. Acquiring knowledge from the practice of small scale videomapping. This block will end with the presentation of the projects of each group.
Examples, projects, methods. Mapping techniques. Types of projectors and software. Design of teamworks for the practical workshop. Conceptual design. Planning and 3D Modelling. Content development, storyboard. Selection and creation of physical space.
Technical aspects of the equipment and projections. Working with the tools, software and hardware. Transfer the physical space to your computer. Mapping live (photoshop, masks). The projectors. Resolume Arena and the Irmapio plugin (audio-video sync, keystoning, warping). Other software for interaction with the image in real time. Kinect, OSC, MIDI, sound.
Project development. Live Video Mapping Laboratory on small/medium objects. Video formats output and tests. Multiprojection. Measures and references, distances, lenses for projectors, audience position. Test and show demo results.
Essential: Computer at user level.
Ideally: Knowledge of video, 3D design.
Who should attend: The course is oriented to students of the performing arts, visual arts, stage design, graphic design and other related disciplines.
Number of students: Maximum 20 students.